In other cases, several levels in the game will have multiple exits, all of them leading to the same place. It’s great for people who want to run through these games quickly, but terrible for those who play the game normally. In several levels of the mission packs, exits are sometimes just on the beaten path, and locked doors only lead to more enemies and treasures. The goal is for the player to find the exit, but it’s likely behind a load of guards and often, a locked door. The best thing about Wolfenstein‘s level design is exploration. So already this is looking promising, right? Oh, if only. New levels (natch), new sprites, new textures, even the enemies look and sound different. So what’s different in these Mission Packs compared to vanilla Spear of Destiny? Surprisingly there are a bunch of changes in this game. Well, I hope you like blue, because there’s a lot of it here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |